Technician Uprising

"'After all... The concept of future isn't always the happiest right? The future is bright... But how bright? That's what I am trying to justify. Maybe if I keep on going... I could reach that bright future I always wanted.'"

"-Tech, post-Omega Overdrive arc" NOTE: This AU is a modified version of the base AU. Also this whole thing is still on WIP. Be right back, I will update them, eventually.

Technician Uprising is a Kirby AU, created on 25th December 2019 (yes, even before this whole shenanigans started), taking place directly after events of Planet Robobot. The Kirby of this timeline (nicknamed Tech) is one of the first people who discovered the Timeline Hub long ago, which was proceeded by many other timelines that find as well about its existence.

The Verse Code of this timeline references Future (the main recurring theme of the AU), Technician (the unique ability the timeline introduces), One Last Shot/Pink Ball Revolution's track number in the KPR digital soundtrack (77), and Adventure/Advance, one of the central themes of the AU itself.

The timeline's parallel counterpart is the Technoscape AU.

Canon History
Most events of the main games has happened in this universe, with the anime and game story being mixed for Kirby's Adventure. However, certain spin-offs and sub games (ex. Kirby Fighters 2, the RPG series) are NOT canon here, and events of the anime that preceeds Kirby's Adventure are greatly modified.

The Past Realms: The Story Before
Planets had existed before Popstar before, including Shiver Star which its origins are currently unknown.

In one of these planets, a legend begins about a swordsman and a magician living in a place called The Gate of Gratitude. Their legend can be discovered in the events of Flumen Erat Inanis [A Stream of Void].

At some point in time, the ancient Star Warriors discovers about a deadly Demon Beast named Lobzilla, which was eventually slain with its powers sealed into various scrolls nicknamed the Delusional Scrolls, and threw it into a growing planet which will become Popstar in the present - this later becomes the source of the Kabuki ability.

Many years pass and later the Nightmare War begins, marking the end of the Past Realms Era.

The Nightmare War: A Prophecy for the Future
"'According to my readings, something will happen to this child. He will have a rough beginning. This child… will bring a revolution for us. He will bring a new, light path of the future to… somewhere. I cannot track much, but it will also affect us now.'"

"-Atten Terrikira, according to Memory Addendum (ACT 5: ???), Kingdom Come"The Nightmare War was caused by a mysterious demon by the name Nightmare, who seeks to take over the universe for his own liking. The war between Nightmare's forces and the entire universe has felled many lives on both side with no clear winner.

One day, however, while hiding from the cruelty of the war, a pair of Star Warriors from the Stellarium family, Popopo and Lienea, gave birth to a child named Kirby. Atten Terrikira later took a peek to Kirby's future, and predicts that the child will have a rough beginning, will bring a revolution, and a new light path of the future. Before they could know more however, they were attacked by Demon Beasts and both Popopo and Lienea puts Kirby into a spaceship, jumpstarts it, and the puffball child ended up trapped in there. His fate was later being passed into many different people (even including Nightmare itself at some point before being rescued by unknown people and being send back to space) until he got into Popstar.

On another planet, the Halcandrans and the Jambastians live together and averted an unknown, giant crisis. After the crisis ended, a few years of peace started to pass, and the past leaders of both species died. The new leader of Halcandrans however was drunk with power, and he declares war on the Jambastians over some petty reason. After a long convo, they banished them to the ends of the universe. The Halcandran leader however took away the items from the Jambastians and found a scroll about how to summon 'unstoppable' soulless warriors. Thinking that he could conquer the universe with such force, together with his subordinates, he tried to summon them.

The soulless beings went on a targent. Confused and tortured by the taint of their non-existent heart, they started a massacre, killing the leader of the Halcandrans and his subordinates. And if that was not enough, they started mass murdering Halcandrans as well. After that, left with no purpose, no soul, and no feelings, the soulless beings are scattered through the universes. They do not know how to do anything, and they are lost in the darkness with no one able to guide them, let alone understand them. As a result, they went into the darkness, and finally turned hostile. In this state of confusion and lack of purpose, they started to attack planet by planet, trying to satisfy themselves, but to no avail. No matter how many they conquered, they never feel anything, becoming mindless beings not being able to fight against their fate. They are stuck in this loop, forever, with no way out, and many years later they are classfied as Dark Matters. This didn't go well in the long run since after the Nightmare War, The First Dark Matter Incident strikes.

Following this is events of the Kirby anime and Kirby's Adventure, respectively.

Events In-Between
After Kirby's Adventure, before events of Planet Robobot (or The Technological War in this AU) there are many other events happening in this timeline. Here are a list of them in chronological order: (note: those which are bolded are official names of the events in the AU)


 * 1) The First Dark Matter Incident (Kirby's Dream Land 2)
 * 2) Revenge of the King (Kirby Super Star)
 * 3) The Second Dark Matter Incident (Kirby's Dream Land 3)
 * 4) The Mirror World Incident (Kirby & The Amazing Mirror)
 * 5) The Canvas Curse Accident (Kirby: Canvas Curse)
 * 6) The Bounty Treasure Hunt (Kirby: Squeak Squad)
 * 7) The Third Dark Matter Incident (Kirby 64: The Crystal Shards)
 * 8) Milky Way Wishes (Kirby Super Star)
 * 9) Meta Knightmare (Kirby Super Star)
 * 10) The Yin-Yarn Incident (Kirby's Epic Yarn)
 * 11) The Discovery Journey to Halcandra (Kirby's Return to Dream Land)
 * 12) The Rainbow Curse Accident (Kirby and the Rainbow Curse)
 * 13) The Floralian Coup (Kirby: Triple Deluxe)

The Technological War: Before the Rise
"I wonder how from the Floralia accident which is just a coup turns into a Technological War against another species. It's wild. It happened a year after that Floralia accident. Just in span of a year."

-Tech, regarding the war, Project ReWel Down A year after the Floralian accident, Kirby reads a book about a certain art, associated with technological causes (later revealed to the part of the Engineering Arts). The next day, Invaders from an unknown planet came to Popstar, mechanizing the nature of the planet, tipping the balance of the elements like no one has ever seen before. Dedede went into a coma and Meta Knight was nowhere to be found, later revealed to be captured and brainwashed to the invader's side, while Kirby wakes up after the first attack was over, realizing the change of the landscape.

The war itself has three main perspectives for each three teams that affected the story.

Team Starstruck
"'The future is ours to take!'" "-team motto"With no one around him, Kirby goes on a journey to find out about what’s all the fuzz. As he keeps on walking, he finds a haltworker riding some sort of mech suit. Realizing he was hostile, the young puffball battled the haltworker and afterwards, he found the mech suit laying around post-fight. Curiosity got the best of him, and he jumped into it. Nothing happened until he touched the cockpit's control part by accident using Improver's Touch subconciously, which not just activating the Adaptor Chip hidden in it, but also bringing Robobot Armor to life. He travelled with it for a while, extremely lonely, with no one to talk to, with no one to trust, which later makes him start talking to the armor several times about how he worried about where his friends are now as well a lot about Popstar and its supposed beauty, and wondered about what is going on right now.

After a while, he finds Bandanna Waddle Dee and the three ended up travelling out of Green Greens - or rather, Patched Plains, as the invaders called it - and into newer, weirder areas. During this time, Robobot Armor started to develop - they started to be able to speak, and then started a few interactions with Kirby and Bandanna. At the same time, Kirby decided to call this ragtag group as Team Starstruck.

Soon enough at the beginning after the team was established, everything goes straight to hell, with the team members arguing to hell and back and the heat of the war catching up to Kirby as the de-facto team leader. At one point the team soon later finds a wasteland, with dead bodies lying everywhere. Kirby starts to feel scared, as the dead bodies are not just invaders, but also countless Popstarians and other species he had encountered in a few adventures before. Eventually, he was too scared to look back, and told his team to get out of there ASAP. That same night, Kirby wasn’t able to sleep well and the invaders kidnapped Kirby and put him into sleep with an anesthetic injection. Bandanna woke up and saw Kirby disappeared, causing him to wake up Robobot Armor in a hurry. Although the waddle dee wasn’t able to make the armor adapt to him, the two went through the night, battling even more invaders while arguing along the way, though near the end they resolved their cause, sync up and manage to work together to defeat the invaders in their way nicely and finally saves Kirby before the team hightailed it out of there.

The team ended up bonding better and better everyday, becoming a knit-tight team. At the same time, somewhen during the journey, Robobot Armor gained a soul without the knowledge of the team (more info of how this happened can be read in Origins Supplement: A Steel Defender's Meaning). And yet at the same time, a mysterious virus inhabits one of the armor’s supposedly less important systems. It was ignored by them for the time being, until at one point they find out it could kill a soul when the system is activated. Robobot Armor chose to not explain this to the team.

Arriving at Access Ark, the team actually peeked through the files and realized that the invader’s species is named Technologica, and they are nomads ‘invading’ planets for survival. At this point, the team’s goal that was supposed to get rid of the invaders was finally, almost immediately changed into ending the war peacefully.

A few days before the final battle, a promise between the team was made. A promise to make a journey through the Popstar after the war. It was so that Robobot Armor can feel what it feels like to be more humane and experience things beyond the war. (more info of how this happened can be read in Origins Supplement - The Promise)

Unfortunately for the team, it certainly did not go that way. At the final battle against Star Dream, as Robobot Armor was ejected out of Halberd, the mechanical being knew that they have to kill the omnicidal clockwork star before things get worse. So, they thought about activating the final weapon program… Which is where the virus resides. They have decided that if this were to happen, they will be sacrificing their soul for Kirby. So they proposed the idea to use the final weapon program and Kirby agreed without knowing what will happen next.

They unleashed the final weapon, and killed Star Dream with it. Robobot Armor also went down with it, their soul deleted by the virus. However in their last seconds of life they managed to record a final message and grab Kirby then softly throw him away to the direction of Popstar before dying. What Kirby sees as he was thrown away was Robobot Armor's body slowly turning into dust, but he thought it was all a dream before he passed out.

As Kirby was unconscious he realized there was something wrong with Robobot Armor missing, and connected all the dots with his friends. He quickly realized one thing - Robobot Armor was dead, and he quickly blamed himself for being the one activating the final weapon program. After a heated argument, he locked himself in his home for a long while, worrying others.

Team Sunrise
On the other side, both Amada and Kanzo, two engineers from outside Dreamland, moved to this division in the middle of the war. On the way to the hideout both were attacked by a mech suit from a different haltworker and defeated it, resulting in both finding the Adaptor Chip which Amada uses to this day. Amada nicknamed it the Technician ability due to its association with technology.

Several days later, both of them finds a strange artifact. Amada brings said artifact into the hideout, where she decided to create a Steel Defender to keep her company since she was bored of tailing behind her mentor all the time. Said defender was unfinished by the time she fell asleep in the night, but the artifact (which was placed near it) fused with the Steel Defender, finishing it. Once Amada woke up she was greeted by Steel Defender excitingly pulling her down the bed. Confused, she gave them a name: Metrics. Since then, Metrics joined beside Amada as well.

Team Moonfall
On another side, a bystander named Tekin from the Star Runner Guild finds a dropped chip as well, which he also uses.

Post-War: It Begins
After the war, the invaders became a part of the Popstarian community after a consensus, while Kirby was still trapping himself in guilt. However, one miracle happened and he found the helmet that was used to be connected with the mechanical being - it later became his own personal Technician ability, and thus the story began.

More information about what happened can be read in Technician Uprising AU - Prologue: A Technician's Starting Journey (this is currently still a WIP)

After events of the Jambastian Incident/Star Allies and this variation of Void reforms, Kirby finds a technological portal in Another Dimension that drops him into the Timeline Hub. Eventually, he sets the portal into his house's backyard and everything kicks off from there, beginning his adventures around the multiverse.

Future Era
In the future, Kirby married Ribbon and both have three children, one of them being Astra who is the oldest among all three. Blessed as a medium, she can see and speak to the death, and befriended Robobot Armor, Netson, and Kanzo's spirits respectively in that order. Later, hearing rumors that her father has a hang-out place, she uses a magical choker to return to the present era and wound up getting herself into the hubs. She tried to hide her identity as Tech's future daughter though one accident makes it moot and her identity was revealed to Tech since then. After a while, Cometh, Astra's Steel Defender that was discovered by the group in Forest of Shrouds and Carmen, Astra's childhood friend, also jumped in and Astra befriended another spirit by the name Sorei. Later during events of TBZC, Carmen died to defend TS!Kirby (Scape) and later created a gap between the two before they reconcile, which results in Carmen joining the spirits.

Actual History
"'how ironic that my AU is kinda haha funni sci-fi sh•t while I don't like touching science'"

"-Learner, about her own AU, #discussion"Before Technician Uprising was created, it used to be a Undertale x Kirby crossover AU project named The Academy's Storyline, though it was disbanded due to many complications. However, some of its concepts are still in this AU to this day.

The AU was first announced on 25th December 2019 on Learner's DeviantArt account, NintendoLearner. However it went underdeveloped, with the prologue in DeviantArt only reaching two parts at most. As she started accidentally jumping into the Kirby Live Radio community under the name LocalSniper, she gained the moniker 'The Storyteller' due to her she explaining many headcanons from this AU into the chats - this became her second wind of motivation to develop the AU more.

To this day, she still tries to develop the AU, with an unfinished prologue. The Timeline Hub RPs soon became her testing ground for various theories she can play in the AU, which she would modify and add into the actual AU if they are actually good enough.

Contact Copy Abilities
These abilities are special copy abilities that are accessed via items instead of by inhaling things/using Copy Ability Essences. They consist of Technician, Kabuki, and Hypernova (and they are usually referred as 'the trifecta of contact'). Sometimes they are shortened to Contact Abilities.

The main aspects of Contact Copy Abilities are as follows:


 * 1) Each of these abilities are actually like an adaptive ability, so it's different for each puffball depending on what they have, but they all follow a certain theme (Hypernova is magic, Kabuki is illusion AND performance arts, making it the only Contact Ability so far that has two themes, and Technician is technology).
 * 2) Because how varied the abilities' skills are when used by different individuals, people are confused about how do they identify each, but they do have very basic similarities:
 * 3) * Hypernova ability users always have a rainbow gradient aura-like skin color, and can be gained via the Miracle Fruit, commonly found in Floralia.
 * 4) * Kabuki ability users always wears a Japanese-styled monk robe outfit, and can be gained via the Delusional Scroll, scattered across the galaxy. This makes it considered the rarest of all Contact Abilities.
 * 5) * Technician always uses a technological helmet with goggles on top attached by synthetic leather (whether they have an antenna/additional parts depends on what perk they currently in), and can be gained via the Adaptor Chip, either found around Popstar post-Technological War or can be gained via Susie in the HWC Office in Rhythm Route, Access Area, or can be gained via the Engineer Guild after filling a form.
 * 6) Bonding with these abilities are supposedly harder than normal Copy Abilities, and they differ in difficulty:
 * 7) * Technician is the easiest of the bunch, as they can be bonded almost as easily as normal Copy Abilities would.
 * 8) * Hypernova is a tad hard since the ability itself consists of concentrated magic that are usually far too advanced for some, but possible after several years at max. For additional information, this ability can be outright inaccessible for some who are allergic to the Miracle Fruit.
 * 9) * Kabuki is the hardest one, due to the ability's origin being from Past Realms and the reason why it exists is... Complicated to say the least (including but not limited to a reality-warping demon beast and a bunch of older generations of Star Warriors that were assassins, ninjas, samurais, etc) so this requires a lot of years, even the one known to even bond with this ability is part of the people in Old Ones.
 * 10) Contact Abilities can overrun normal Copy Abilities, and can even work as an extension of them. Technician is a good example of this.
 * 11) They cannot overrun each other, and the Fallen Star (and by extension, Super Abilities) also cannot overrun them.
 * 12) * Rumors does say that one of the Contact Copy Abilities does have a Super Ability variant - whether this is true or not is left unknown.
 * 13) ** Eventually the rumor is confirmed to be true: Kabuki ability's Super Ability variant is revealed to be Shogun Dancer, which changes the illusion power to reality warping. Only a few of the TU cast know about this, but eventually the whole hub knows after events of the Creator Arc.
 * 14) The nature of these Contact Abilities are largely unknown as their effects differ from one user to another. While Technician can be explained by technology and science, you can't say the same for the other two being mostly magic-related.
 * 15) The only way to 'use' other Copy Abilities (outside the one the user were bonded with) is by letting go of the Contact Ability.
 * 16) They don't have an ability star and does not get knocked out of the user if they receive enough damage.

All abilities will be explained below:

Technician
"'Technician Kirby online! The future is bright!'""-Tech's post-transformation quote when using the Technician ability"


 * Type: Weaponry, Technology, Contact
 * Basic appearance: A technological helmet with a pair goggles on top, attached via a felt of synthetic leather. Can have additional parts such as antenna or communicator when perk goes up. Tech's appearance for example has a pink helmet with brown goggles paired with blue-cyan visors as well as yellow and brown synthetic leather, and his first perk added wing-like white antennas. The Adaptor Chip itself looks like a blank computer chip before it is authorized with the user - it gained more details as the user uses it and leveled up its perks.
 * Skills: Depends on people to people, but notably has technological theme to it. Usually they do wield a weapon to execute the skills, which can range from synced solid weapons to holographic weapons like the Virtual Drill.
 * History: First found via the Technological War, via the Adaptor Chips that were found by some individuals, either dropped via defeating a Invader Armor or simply laying around somewhere. Post Technological War, it can be gained via Susie in the HWC Office in Rhythm Route, Access Area, or can be gained via the Engineer Guild after filling a form.
 * Transformation scene: Depends on user's will, but usually starts with the user showing the chip before saying the activation phrase ("Technician Battle System, Activate!") and then the chip gets thrown to the skies, lands on the user's head, and the user taps it. The style of the helmet's materialization that ensues depends on the user. Usually ends with a closing phrase once the transformation is complete, announcing the ability's presence, but not all users does this.
 * Strangely, the first activation usually starts off with something rather painful: a technology rune appears below the user, locking their movement before more side effects started to kick in, nausea, an increase in heart rate and headache (as if the user was pressured with some sort of invisible weight) as the helmet starts materializing and keeping up with the user's DNA to analyze and adapt. This usually ends with a flash of light appearing out of nowhere, glowing from the helmet before exploding in a burst of data that can be seen miles and miles away. It was by the second transformation and onwards that the dramatic transformation kicks in.
 * Tech didn't feel pain however when he first activates it in the war, since he double-synced it with Robobot Armor (or at least that's Susie's speculation). Post-war, however, when he activates it again, he gets the seizure.

Hypernova

 * Type: Magic, Contact
 * Basic appearance: A rainbow gradient aura-like skin color encircles the user while glowing brightly. Eye color may change.
 * In the final battle of the Floralian Coup event however, Tech gains a colorful rose crown as well.
 * Skills: Depends on people to people, but notably has magical, blackhole theme to it. Their skills are greatly boosted.
 * History: First found via the Floralian Coup event. Tech was the first who finds this ability up.
 * Transformation scene: The user floats up and glows as magic gathers around the user, which later overloads them for a while. Sometimes hallucinations might follow beforehand. Once the user cannot take it anymore, they burst their base color, giving that rainbow-gradient color on their skin before floating down again to the ground.

Kabuki

 * Type: Magic, Contact
 * Basic appearance: Usually a monk's robe. Also comes with a weapon, which ranges from normal weapons (like a long rod) or musical instruments (like tambourines) depending on the user.
 * Skills: Depends on people to people, but notably has illusional and (combative) dancing theme to it.
 * History: Was basically a fraction of Lobzilla's powers, now scattered around the universe in Delusional Scrolls. One of them got thrown in Popstar, which was discovered by Tech and his friends while helping Magolor to collect more info about the scrolls for the Lor.
 * Transformation scene: (to be added)

Circle of Elements
In this timeline, elements play part in the ecosystem, where they each have a strength and weakness of their own. This includes Magic and Technology.

Elements are divided to two groups:


 * 1) Basic Elements, which are elements that are the base of the world itself. They are pretty much shaped like itself.
 * 2) Adaptive Elements, which are elements that instead surrounds the world, and thus they can bind or take form of other elements.

The sequence is Earth > Electric > Water > Fire > Nature > Magic > Technology > Light > Dark > Earth, with Air acting as a neutral element, thus having no significant weakness or strength.

In battles, this helps with severing or increasing advantages in battles, although this isn't completely mandatory - this is because it just gives slight changes to the effectiveness to the battle dynamic. This means despite being labeled as in a disadvantage, technological user can still defeat a magic user in battle if they are experienced enough.

To make it easier to remember, this can corresponding with Kirby's copy abilities - think each element as this:


 * Earth is Stone
 * Electric is Spark, other variation(s) include Plasma
 * Water is Water, other variation(s) includes Bubble or Ice/Snow Bowl
 * Fire is Fire/Monster Flame, other variation(s) includes Burning
 * Nature is Leaf
 * Magic is Hypernova, other variation(s) includes Kabuki, Magic, or Beam/Flare Beam
 * Technology is Technician, other variation(s) includes Laser or UFO
 * Light is Sword/Ultra Sword, other variation(s) includes Light or Star Rod
 * Dark is Ghost, other variation(s) includes Poison

One Last Shot
"'One Last Shot skills does some wonders anyways...'"

"-Tech, after battling Ancient Breaker, Falling Stars"One Last Shot are special types of skills that can be done by users on the verge of defeat or death and life situations. In battles, the users gain access to this on critical health. It’s usually exhausting to do, so this is more of a last-resort attack.

For more information, please refer to this PDF.

Skill List:
Note that One Last Shot skills that are exclusive to this continuity are bolded.


 * Final Drill Breaker
 * Used by Tech, passed down from his Robobot Armor, though it has been modified. Instead of enlarging the drill, Tech simply does a empowered Drill Breaker straight at the opponent. The drill turns red when this is used however, and deals much higher damage than the standard Drill Breaker.
 * Post-war, Tech awakens it in a 'noodle accident'. Only his friends knew what happened.
 * Hilariously, this is passed down from the final weapon program. Both Tech and his Robobot Armor never gave it a name... Until Tech named it when he unlocked the skill in his Technician ability.
 * Later, a version which is more closer to the original was available for Astra. In order to trigger this, she has to use Spirit Bond with Robobot Armor's spirit.
 * Despair Overclock
 * Used by Tech, awakens via data mutation zero_two: DEADLINE, and thus can only be used when that data mutation is active. Done by forcing an opponent up into the sky, then launches a drill below them, effectively trapping and launching them up before getting fired by a dark blast from above for 10 seconds.
 * Tech has some little traumatic experiences of using it since it almost killed Parallel Robobot Armor. It was stopped by Voidy via Dismantle Protocol before he could unleash it properly.
 * Uprising Verge
 * Used by Tech, awakens via data mutation zero_three: SINGULARITY, and thus can only be used when that data mutation is active. Tech taps into his memories with fallen friends, jumps up and draws a star to create a giant pathway beam, locking the opponent with light chains to disable all their skills and binding the opponent to the ground before firing an empowered white-colored Drill Breaker. The pathway beam then fires a light beam straight into the opponent.
 * The damage and the pain emitted from this One Last Shot pretty much varies, and are separate. The damage is dealt via the light beam, while the pain is generated via the drill. The skill's power to disable the target's powers are immediately discarded after the damage is dealt.
 * It's greatly implied that this One Last Shot got created from the mash up of memories he had with Robobot Armor, Vent, and Passioa.
 * Then Tech learns that he not just able to channel memories from the fallen friends to release this - he can channel memories from himself with the others too. The more he channels, the stronger the pain it emits. Eventually, once he discovered Invocation: Memento Mori, which is a spell that can strengthen and pull memories from everyone else around him... Let's just say it didn't end well to anyone he targets.
 * Windtalker Legacy Strike
 * Used by the Windtalker family, but then was passed to Amada via Kanzo, who is the last member of said family. The user basically spams teleportation while hitting the enemy flash-step style before sending a powerful attack in a slam or a slash, which emits a powerful wave that knocks said enemy for a few miles away.
 * The wave depends on what the user wants, usually their main 'element'. For example, Kanzo has a shockwave, and Amada has a soundwave.
 * Amada awakens this for the first time after being healed by Metrics and then gets surrounded by an army of invaders. She proceeds to go on a rampage.
 * A version of this is available to Astra by using Spirit Bond with Kanzo. The wave is made of spirit magic.
 * Sparkling Moonbeam
 * Used by Tekin. All Tekin does is closing his eyes and moving his blade around, making a circle in front of him, creating an image of a full moon before he charges the cutter up. Once fully charged, the moon image glows and Tekin fires the charged up cutter, a beam from the moon image following it.
 * Awakens as a response of a rigorous training Susie subjected to him.
 * Conscience Data Outburst
 * Used by TU!Void/Voidy. By punching an opponent, Void 'self-destructs' using technomancy and pure magic, creating a giant burst that pushes everyone miles and miles away. It boosts allies with heart and soul matter, empowering both technological and magical users.
 * Awakened during events of Kingdom Come, specifically the challenge against Vent.
 * Temper Overload
 * Used by Astra. Traps the whole battlefield as a rain of data randomly spawns across the battlefield which pierce through all defenses and releases a series of powerful data geysers while charging energy. Once fully charged, Astra leaps and slams her weapon one more time and a blast of magic explodes around her, creating a shockwave that finally pushed everyone across the room. It deals an insane amount of damage.
 * Once awakened in a 'noodle accident' with Carmen. Only she, Tech (in the future), and Carmen knew what happened. Since then, the spirits opt to Spirit Bond with Astra as a replacement of this dangerous One Last Shot.
 * Some presume it might be born from her rage that was kept for such a long time.
 * Spirit Climax Break
 * Used by Astra with the help of Spirit Circle. This replaces Astra's own One Last Shot above, used as a last resort. Requires Spirit Bond with at least 3 to 5 spirits, with other remaining spirits as boosters. Combines the weapons of 3-5 spirits and fires a powerful attack based on the spirits' power.
 * This One Last Shot got awakened by using Netson's idea. Unfortunately the first time she executes this while sparing with Essence, she faints due to the amount of energy used. However, it proved to be quite deadly, to the point it managed to shatter the megamerge system.
 * Cyclonic Rain Blitz
 * A One Last Shot gained by using Spirit Bond with Netson. Creates a rain of wind arrows all around to confuse the target before they all homing at the enemy, before shooting a final arrow to trap the enemy in a cyclone for a while to make them even dizzier.
 * Maestro's Last Breath
 * Used by Carmen, but then Astra wound up getting access to it post his death due to Spirit Bond and prior to Carmen joining the Spirit Circle proper. A burst of magic emits from the user's hands and they starts playing a song in double speed to charge up. A surge of magical meteors and elemental spikes appear around the target(s), and the meteors froze in the air, before all of them ram in quickly to damage and deal many status effects at once.
 * Awakened by Carmen in the final fight of The Blue Zenith Catastrophe arc. Unfortunately he died in said final fight.

(more to be added)

Chance Break
(more to be added)

Spells
There are also several magic spells existing in the Technician Uprising timeline. Most prominent ones will get explaination here.

Basic Spells:

 * Remove Greater Curse
 * Cleanse Aura
 * Restrain Movement

Plot-Related Spells:

 * Invocation: Memento Mori"“All must fall, but I will not today. Eventually I will, but I shall suspend it one more time. With this invocation, I release my fate once again: Memento Mori.”""-Spell invocation"
 * Type: Evocation, Old Ones, Boost
 * Components: V/voice, M/material (a item related to the caster's deepest memories or an item made or empowered from any deep memory in particular)
 * Information: The caster spawns a magical aura that can be tracked from approximately 10 miles away as they chant the part of this spell, before drawing even more memories into their soul at once. This spell has been forgotten through time, and was discovered in name only around 1XXX. While using this spell the caster gains proficiency in skills that are related with memories and the like, especially certain Enchantment spells that rely on this. At the same time, they can boost allies with certain memories of their choice, inspiring them for that battle alone.
 * Warning: Due to this spell originating from the Old Ones, the caster is suggested to NOT use this spell, except if they are experienced enough. If one is inexperienced enough to cast this spell, there will be consequences - reported ones including coughing blood, fever, rash, and, in worst case scenario, death (The case of death is unusually rare, but possible). The only way for the caster to stop the spell is by their own will.
 * Important note: the material will not be consumed upon spell use.


 * Invocation: C'est Fini "'Un flux de vide, un fléau du temps, a l'approche des étoiles, mon murmure fera écho, loin et loin... Ç'est fini.'""-Spell invocation"
 * Type: Evocation, Old Ones, Seal
 * Components: V/voice
 * Information: A spell used to seal a mysterious being trapped in a butterfly. It's specifically made for that purpose. Traps the butterfly for 1000 years.
 * Important note: DO NOT UNLEASH UNLESS NECESSARY.

Steel Defender
"'...oh yeah, Robobot, you're right, you were his Steel Defender. Still not sure what it REALLY means.'" "'Maybe it means teaching kids how to swear.'" "'...what.'" "-One of Astra and Essence's conversations in the Multiverse Hub"A shared term for certain creations from engineers that accompanies them all the time, usually in combat. Engineers that do this usually would think of their creation as if it was a living being. One of the main priority of a Steel Defender is to keep the owner in company and fight alongside them when necessary. Their role can vastly be anything from a healer to a full-fledged fighter on its own. This has also become a shared term for Technician ability users that has a technological companion, either taken from the enemy or created by their own hands.

While Steel Defenders require to have a body, AIs can also be counted as a Steel Defender IF they are given a body on their own or materialized into the real world via the Cyber-System.

Types of Steel Defenders include:


 * Fighter = Steel Defenders that are basically combat-oriented. This type tends to be found in the frontlines of a battlefield.
 * Mission Control = Steel Defenders that handles support problems from behind. Usually organizes a systematic technology/location. AIs notably usually start as this first, but can start with other types as well. Usually shortened as Mis-Cont/mis-cont/miscont.
 * Steed = Steel Defenders that can be ridden or mounted. This type tends to be used as type of transportation, and may have weapons but usually only enough for self-defense and not for actual full combat.
 * Healer = Steel Defenders that handles support problems, but tends to do this via combat actions like healing or reducing debuffs.

A full list of Steel Defenders can be found here.